Why these games
Psychic training is easy to talk about and hard to check. The kind of question I like to ask is: can a sense go first — that a choice will be right, or that it will be wrong — and then meet a roll that was not yours to steer?
Hunch asks which color. Beacon asks where. Pulse asks when. Pair asks whether two people can find each other across two devices. The solo games use the same kind of scoring so a session is still a comparison with chance, not a story you tell yourself afterward.