Psi Lab

About

Psi Lab

These games are a working sample of how I think about probability and psychic ability. Not a claim that they prove psi — a way to notice an inner sense, then see where it sits among chance.

Why these games

Psychic training is easy to talk about and hard to check. The kind of question I like to ask is: can a sense go first — that a choice will be right, or that it will be wrong — and then meet a roll that was not yours to steer?

Hunch asks which color. Beacon asks where. Pulse asks when. Pair asks whether two people can find each other across two devices. The solo games use the same kind of scoring so a session is still a comparison with chance, not a story you tell yourself afterward.

How scoring works

A point means your sense matched the outcome. Chance can collect the same kind of points by guessing. After each trial, one hundred control players take that random walk against the same roll.

The curve is chance for the last 50 trials, with gold at your recent place. Session matches are split into Right and Wrong, then compared with 100 controls. That is the check: not a feeling about the game, but a place on the same scale as random play.

If this way of looking feels like home

People who enjoy what is here often enjoy a coaching session with me. Same interest in inner knowing, in ordinary life — not only in a game against chance.

Play HunchPlay BeaconPlay PulsePlay Pair